Pagoda Productions Tutorials

I put back up the tutorials upon a kind person's request. (I was going to do it within the next 3 months)
Enjoy.

Due to someone hacking into my account, I am taking down the Tikiwiki website(aka the Unofficial CHS Art Website) for an indeterminate amount of time.

If you would like any particular section back online, e-mail me and I'll make a webpage for it.

Send any comments or questions here. my e-mail is:
wiki AT pagodaproductions.com

Sorry for the inconvenience,
-Mr. R

 
Wings3D Tutorials

Wings3D Basics:
Learn basic techniques while building a basic creature. Such basics discussed are: Right Click, Camera Mode, Move, Face, Vertice, Edge, Smooth Shaded Preview, Smooth

Wings3D Intermediate Techniques:
Learn intermediate techniques while continuing on the same creature. Such topics discussed are: Extrude, Extrude Region, Scale, Multiple Undo, Flatten, Cut

Wings3D Advanced Techniques:
Learn intermediate techniques while continuing on the same creature. Such topics discussed are: Inset, Edge Loop, Bevel, Collapse, Connect, Edge Ring, 4-Sided Polygons, Orthogonal View, Drag Selecting, Dissolve, Rotate, Mirror

Building a 3D body:
Put what you have learned to the test and follow the steps to create a 3D body for the creature.

Wings3D Box Modelling
Learn how to create a basic human form using a cube.

Wings3D UV Mapping:
Learn UV Mapping using wings 3D. Such topics discussed are Creating Materials, UV Mapping using Materials, UV Mapping using Hard Edges, Importing/Exporting UV Maps, Stitching, Coloring UV Maps.

Wings3D Rendering:
Learn how to render in Wings3D using the Toxic, Yafray, and OpenGL renderer. Such topics discussed are Installing Toxic, Yafray, Adding Lights, Editing Lights, Rendering
 
Blender Tutorials

Blender Beginner Part 01
Part 1 of a series to help understand how to use many of blenders main functions. After this tutorial, the user should have a good foundation for using blender. This tutorial focuses on using the interface.

Blender Beginner Part 02
Part 2 of a series to help understand how to use many of blenders main functions. After this tutorial, the user should have a good foundation for using blender. This tutorial focuses on using the interface as well as interacting with meshes.

Blender Beginner Part 03
Part 3 of a series to help understand how to use many of blenders main functions. After this tutorial, the user should have a good foundation for using blender. This tutorial covers basic aspects of object interation, materials, and rendering.

Blender Beginner Part 04
Part 4 of a series to help understand how to use many of blenders main functions. After this tutorial, the user should have a good foundation for using blender. This tutorial covers basic reflection and transparent materials and rigging.

Blender Beginner Part 05
Part 5 of a series to help understand how to use many of blenders main functions. After this tutorial, the user should have a good foundation for using blender. This tutorial covers primarily skinning.

Blender Beginner Part 06
Part 6 of a series to help understand how to use many of blenders main functions. This tutorial focuses on using the Sculpt tool.

Blender Beginner Part 07
Part 7 of a series to help understand how to use many of blenders main functions. This tutorial focuses on using the Retopo tool.

Blender Beginner Part 08
Part 8 of a series to help understand how to use many of blenders main functions. This final installment of the Blender Beginner series focuses on finishing touches to the scene.

Blender Rigging and Skinning
Based off the "Your first animation in 30 + 30 minutes" tutorial, learn the 1st steps on creating a very basic animation using the model created in the Wings3D Box Modelling Tutorial. Such topics discussed are: Rigging and Skinning.

Blender Animation
A continuation of the previous tutorial learn final steps on creating a very basic animation using the rigged and skinned model. Such topics discussed are: Hierarchies, Parent/Children, Foward Kinematics, Keyframes and Tweens.
 
Other 3D Tutorials

Basic UV Mapping:
Using Wings3D, UVMapper, and Lithunwrap create a UV Map and make a texture of that UV Map for a sphere. Such topics discussed are: UV Mapping, Planar Mapping, Saving UV Maps

Painting Textures:
Learn how to open UV Maps and paint textures with Gimp.

Wrapping Textures & Rendering:
Using Anim8or learn how to the wrap the texture onto the sphere, add lights and render the object. Such techniques discussed are:Importing, Material/Textures, Rendering, Lights

Adding Bump Maps:
Give the Sphere a more complex texture. Make texture look "bumpy".

Tattoo Tutorial:
Learn how to paint textures on a model in 3d space.
 
2D Tutorials

Gimp Basics:
Learn the basics to using Gimp

Understanding Paintchat
Learn how to use and many intricacies of Paintchat.

Artrage Basics
Learn the basics to using Artrage.

Introduction to Inkscape
Get into vector drawing by creating a logo in Inkscape

Introduction to Expression
Continuing with vector drawing by creating another logo in Expression

Art Software Basics
Most raster art software, commercial and free, have gui similarities. Learn these basic similarities.