Blender Beginner Part 07
Step 197Press the spacebar. Add>Mesh>Cube.
Step 198In the Editing Context add a Subsurf Modifier to level 3.
Step 199Press S then press Z to scale the Cube on the z-axis.
Step 200Press the Apply button in the Subsurf Modifier.
Step 201Go to Sculpt mode.
Step 202We will be changing this shape so that we can later use it with the Retopo tool. Change the surface of the cube.
Step 203Add another Subsurf Modifier and apply it. Set smooth.
Step 204Switch to the 2-Default screen.
Step 205Add>Mesh>Plane. This will be the mesh we use to draw out a new sculpture.
Step 206When the plane is added it will be in Edit mode and the whole object will be already selected.
Step 207Press the delete button. Select Erase>Vertices. This will delete all of the object's vertices.
Step 208Although it looks like the object is not there any more, it is. The object just doesn't have anything to it! As weird as this sounds the object still exists because the pink center point still exits. I zoomed in to the area to show this.
Step 209In the Mesh Panel press the Retopo button and the Paint Button. Also select the Line button in the 3d panel.
Step 210Draw lines as shown.
Step 211Make a grid pattern.
Step 212Press enter. This will turn the lines drawn into a mesh(originally the plane object).
Step 213Go to the Object Context(F7) and the Object Buttons Sub-Context. In the Draw panel press the X-ray button. Now you can see the drawn mesh. Notice how the Retopo tool draws on the surface of the object. This can be useful in many cases. In this case it makes an interesting looking piece of paper. For more information on using the Retopo tool go here:
Step 214Hold ctrl + n and recalculate normals outside.
Step 215This will make the mesh display correctly for rendering.
Step 216Move the paper away from the cube.
Step 217Add a paper.mat material.
Step 218Move it to layer 1.
Step 219Resize it and move it to your liking. Save as Room09.blend